A downloadable game

SCP-███, an unpredictable and highly dangerous entity, was finally secured and transferred to Site-47 after weeks of chaos. But containment was only the beginning of the nightmare. As soon as it arrived, strange phenomena plagued the facility: security personnel disappeared without a trace, surveillance systems malfunctioned, and a chilling sense of dread crept through the halls. The incidents occurred sporadically, with no clear pattern, leaving the site vulnerable and short-staffed.

In response, a fresh wave of recruits was brought in to maintain order. Among them was John Carter, a rookie guard just two weeks into his new assignment. Unaware of the full extent of the horrors that awaited him, John hoped for an uneventful shift. However, something was wrong. The lights flickered ominously, and shadows seemed to move on their own. Whispers of missing guards filled the air, but the real terror was yet to reveal itself...

The entity is not what it seems—it can’t be seen with the naked eye. Armed only with a special tablet that can detect the creature’s presence through distorted visuals and CCTV cameras, John must survive as the SCP stalks him. The creature moves in silence, becoming visible only when it stops. With limited battery life in his only means of detection, John’s survival depends on finding power sources and outsmarting an entity that defies all logic.

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Unique Features to Differentiate from FNAF:

  • Tablet Usage:
    • SCP Detection: The SCP can only be seen through the Tablet Camera or on CCTV feeds. When the tablet’s battery drops below 10%, it will automatically shut down after 10 seconds, forcing players to continue without the tablet until it is recharged at a Charging Station.
    • Tablet Dependency: Access to doors, CCTV systems, and environmental controls are all handled through the tablet, making its power management crucial for survival.
  • SCP Abilities & Detection:
    • Teleportation: The SCP can teleport, appearing in different locations, adding unpredictability to its movements.
    • Sound Cues: Audio cues play when the SCP is nearby, creating tension and giving players subtle hints of its presence before it appears.
    • Detection via Tablet & CCTV: The SCP is invisible to the naked eye but can be detected through the Tablet Camera or CCTV feeds.
  • Environmental Manipulation:
    • Players can manipulate the environment to create barriers or distractions, such as sealing off areas or setting traps.
    • This could tie into a resource management system, where using too many resources in one night makes subsequent nights harder.
  • Psychological Effects:
    • Incorporate sanity mechanics where the player's screen distorts, or they hear unsettling audio cues based on proximity to certain SCPs or how long they’ve been active.
    • These effects could affect the player’s ability to control the facility, adding another layer of tension.
  • Interactive SCP Files and Lore:
    • Players could unlock and read detailed SCP files between nights, providing hints on how to deal with specific SCPs and deepen the lore.



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Control Schematic:

  • Movement:
    • W, A, S, D – Move forward, left, backward, and right.
    • Mouse Movement – Look around (control the camera direction).
  • Sprint:
    • Left Shift – Sprint while moving.
  • Interact:
    • Mouse Click (Left Click) – Interact with objects (e.g., doors, charging station, environmental traps).
  • Tablet Usage:
    • T – Open and close the tablet.
    • X – Turn on/off night vision mode on the tablet

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Core Mechanics:

  • Surveillance and Control System:
    • Similar to FNAF, players can monitor various SCP containment chambers through security cameras.
    • Players must manage resources like power, lighting, and door controls to keep the SCPs contained.
  • Containment Breach Events:
    • Randomly occurring containment breaches force the player to respond quickly.
    • Players may need to perform specific tasks or solve puzzles to re-contain the SCPs.
  • Dynamic Threat Levels:
    • Different SCPs have unique behaviors that escalate over time or due to player actions.
    • Players must learn the patterns and adapt to increasing difficulty.
  • Task Management:
    • Alongside monitoring cameras, players could be required to complete tasks like resetting systems, checking logs, or repairing equipment to prevent breaches.
  • Limited Interaction with SCPs:
    • Players can use specific tools or rituals to temporarily calm or distract SCPs, but overuse may have consequences.

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SPC_Site47.rar 146 MB

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